Thursday, October 20, 2016

Good game masters are the killer app of table top RPGs.

Notes from GM Panel at Gaymerx

(Paraphrasing some answers from my mess of mobile phone notes)

Q: How do you teach new GMs?
A:
  • Feel it's about scheduling and creating time to create and play.
  • Writers block can be an issue as well
  • One shots are a great way to set yourself up as the GM of a game.  
  • I would teach that you are the director, and you can let the players write the script with their own paranoia


Q: Tips for creating a good campaign?
"Good game masters are the killer app of table top RPGs. The only thing that publishers provide are tools and advice."
  • The #1 thing is providing something that players want. My trick is playing close attention to character builds. The Characters that the players build will inform the world you build.
  • Set expectations and boundaries.
  • Let them build their own Paranoia.
  • Oh! There's also "Yes, but..." and "No, but..."  
  • Do the players have skills in storytelling or art or organization or writing that you can utilize?
  • When you  pass the story to the player, Player investment grow
  • Learn how to do "texture swaps"  (using monster stats for one monster but saying it's something else) 
  • Fail forward -  See failure rolls as interesting and as an opportunity to add to the story.  Raise the stakes:  When either result (failure or success) starts to become interesting 
Q: How do you provide a safe space for gamers?
A: 
  • If there is one thing I want players to take away from this panel it's the X Card by John Stavropoulos. The X Card is a way to navigate when things make me feel weird
  • It allows people to get more intense or emotional because the safety valve is there
  • Also the O card - this a way for players to support each other - to tell each other "More please!"

Q: How do you deal with people who are causing trouble at the gaming table? 

  • Never tolerate a malcontent.  You have no obligation to game with people who make the game not fun.
  • Read Geek social fallacies 
  • You can walk away whenever you want.
Q:How does the gm have fun when they have to give up to the players?
A: 

  • Run stuff you enjoy
  • DM prepration - Set the mood, freeform 
  • I always start by building a music playlist
  • Don't be attached to an outcome 
  • Build an Outline.


Q:How do you handle all the Names and characters , and stats/numbers 

A: So Publishing is different than running an actual game.   Don't prep stuff players won't see 

Q: How do you go about World building -
A: 
  • I usually maintain a Wiki 
  • World building as post game prep 
  • Helps maintain continuity. 


Q:How do you get people back on track? 
A: Escalate potential consequences - before they are about to do something really off the beaten path, ask, "Are you sure?" 


No comments:

Post a Comment