Notes
from GM Panel at Gaymerx
(Paraphrasing
some answers from my mess of mobile phone notes)
Q:
How do you teach new GMs?
A:
- Feel it's about scheduling and creating time to create and play.
- Writers block can be an issue as well
- One shots are a great way to set yourself up as the GM of a game.
- I would teach that you are the director, and you can let the players write the script with their own paranoia
Q:
Tips for creating a good campaign?
"Good
game masters are the killer app of table top RPGs. The only thing
that publishers provide are tools and advice."
- The #1 thing is providing something that players want. My trick is playing close attention to character builds. The Characters that the players build will inform the world you build.
- Set expectations and boundaries.
- Let them build their own Paranoia.
- Learning from Improv. The power of "Yes, and then this happens."
- Oh! There's also "Yes, but..." and "No, but..."
- Do the players have skills in storytelling or art or organization or writing that you can utilize?
- When you pass the story to the player, Player investment grow
- Learn how to do "texture swaps" (using monster stats for one monster but saying it's something else)
- The Rule of cool
- Fail forward - See failure rolls as interesting and as an opportunity to add to the story. Raise the stakes: When either result (failure or success) starts to become interesting
Q:
How do you provide a safe space for gamers?
A:
- If there is one thing I want players to take away from this panel it's the X Card by John Stavropoulos. The X Card is a way to navigate when things make me feel weird
- It allows people to get more intense or emotional because the safety valve is there
- Also the O card - this a way for players to support each other - to tell each other "More please!"
Q:
How do you deal with people who are causing trouble at the gaming
table?
- Never tolerate a malcontent. You have no obligation to game with people who make the game not fun.
- Read Geek social fallacies
- You can walk away whenever you want.
A:
- Run stuff you enjoy
- DM prepration - Set the mood, freeform
- I always start by building a music playlist
- Don't be attached to an outcome
- Build an Outline.
Q:How do you handle all the Names and characters , and stats/numbers
A: So Publishing is
different than running an actual game. Don't prep stuff players won't
see
Q: How do you go about World building -
A:
- I usually maintain a Wiki
- World building as post game prep
- Helps maintain continuity.
Q:How do you get people back on
track?
A: Escalate potential consequences - before they are about to do something really off the beaten path, ask, "Are you sure?"

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