Monday, October 17, 2016

Encounters At Sea


Image Source: The British Library https://flic.kr/p/i8UxXa

Roll 1d6+1d6 (two six sided die) and total the result. 2. The ghost of the previous captain appears to the party and tells them that the first mate betrayed him, and is currently planning to mutiny against the current captain.  It would be better for everyone if the first mate just disappeared and the players can make it happen  (the Ghost is malicious, and lying).

3. A bright flash is spotted off the port bow.  Investigate - An old woman clinging to a barrel in the water.  She has a sob story and just needs help getting to land.  (She's a Sea Hag.)

4.  A bright flash is spotted off the port bow.  Investigate - The Psychopomp of the Pleasure Church (and several of his retinue) have been lost at sea on a boat for 3d4 days.  This popular religious figure is late to an important religious ceremony and offers the captain a large amount of money to go in the opposite direction of where the party is headed.  

5   Becalmed for 4d4 days.  Time to party it up with the sailors, learn sea shanties, trade bad jokes and riddles.

6.  The fresh sea air inspires you, you start the next combat with +2 temporary HP per level.

7.  Get challenged to a contest - whether it’s drinking, dueling, riddle or story telling. If drinking, 1in 4 chance of waking up in the brig, and 1 in 6 chance of waking up in the captain’s bed!

8 Lights seen at night on the horizon - investigate - nothing there, but lights will continue to appear for next 1d4 days.  

9. The close quarters and poor sailor hygiene gets you sick -  Next set of rolls you make (intiative, skills) are at disadvantage.   

10.  A bright flash is spotted of the port bow.  Investigate - Find a glass bottle with a message from a marooned sailor.  Following the badly drawn map leads to an island where you find the sailor’s remains and a decent treasure stash.

11. A giant sea serpent appears speaking dragonic (or outdated common).  It demands a large amount of treasure or else it threatens to sink the ship.  Virgins and magic items are also acceptable tribute.  

12. Incredible storm out of nowhere. All hands on deck!  Lots of skill checks.  Failures mean that crew (or party members) are washed overboard and marooned on a foggy island inhabited by giant versions of jungle animals.

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