1d12 unusual properties for a broken family heirloom weapon:
1. Itchy Finger - When around an individual who a) intends the user harm and b) tells the user a lie, the weapon extends from its scabbard. Bonus to next roll on initiative. Downside - impossible to sheath the weapon for the next 1d4 days
2. Magic Mirror/Twin - When you stare into the blade, you can occasionally glimpse visions of where the other pieces are. Alternatively, the blade has a twin and you can what the other blade "sees".
3. Secret - When placed in its scabbard, the blade and scabbard transform into a walking stick. The stick has a distinctive sigil carved into it that is shared by the blade
4. Famous - While the blade may be broken, its renown is similar to the folk hero background feature. It will open doors, lift skirts, and leave children and simpletons agog.
5. Evil Countenance - aka Infamous - the blade makes people feel extremely uncomfortable. No one else can hold it more than a few seconds other than you, and it gives you a bonus to intimidation checks. Babies cry around you and dogs raise their hackles and bark at you.
6. Flame - a carved, flame colored jewel is imbedded in the pommel of the blade. You never feel the effects of heat or cold, and gain a bonus on exhaustion checks
7. Pensieve - Any person who willingly places the blade to their forehead may place one memory into the blade. In the past the blade was used to transmit secret messages. Maybe there's only part of a memory in there now and you need to find the pieces to put the memory back together.
8. Wizard Locked - Only you can draw the blade or pick it up. Great for drunken bar wagers. Also, with concentration you can sheath the sword in an actual stone.
9. Life Bound - Any place that you sleep in the outdoors blooms with strange edible flowers, even in the dead of winter. Gives bonuses on forage rolls.
10. Bring the Lightning - At will, you can summon a crack of thunder and a visible bolt of lightning, even on a clear day, but only when drawing or sheathing the blade. Your father told you if the blade is ever restored, it will do far more than that.
11. Pactblade - Your blade was once used to sanctify ceremonies and rituals. Even with a broken blade, people still seek you out to consecrate their marriages, bless their sheep, and pass judgment on lawbreakers.
12. Sheath of Hands - At will, the ground cracks open and an arm extends out holding the original sheath to the sword- demonic, skeletal, tentacle, fey, or angelic. If you hand the sword over, the arm returns to the earth with the sword. You can will the hand anywhere on bare earth and unsheath the sword as a free action. Again, your father told you repairing the sword will win you the service of the creatures bound to the sword.
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